Archive for World of Halo Halo just isn't a game, its a life
 



       World of Halo Forum Index -> Weapons
Pariah

Weapons Guide - Ver. 1.1

This is a weapons guide that I typed up myself. Enjoy!

I will be updating as soon as I can get back to work on it.

Human Weapons (Halo 1 Versions)

M6D Magnum Sidearm

Projectile Type: 12.7 mm High Explosive, Semi, Armor Piercing Rounds
Damage: Medium
Range: Close (With Scope: Medium)
Accuracy: Medium
Rate of Fire: Medium
Autofire Capability: Manual
Magazine Capacity: 12
Ammunition (Additional): 120 (10 Magazines)
Reload Speed: Slow
Melee Attack: Average
Scope: Yes




MA5B Assault Rifle

Projectile Type: 7.92mm Armor Piercing Rounds
Damage: Medium
Range: Medium
Accuracy: Medium
Rate of Fire: High
Autofire Capability: Continuous Fire
Magazine Capacity: 60
Ammunition (Additional): 600 (10 Magazines)
Reload Speed: Slow
Melee Attack: Slow
Scope: No



M90 Shotgun

Projectile Type: 8 Gauge (3.5” Inches) Rounds
Damage: High
Range: Very Close
Accuracy: Low
Rate of Fire: Low
Autofire Capability: Manual
Magazine Capacity: 10
Ammunition (Additional): 50 (5 Magazines)
Reload Speed: Very Slow
Melee Attack: Fast
Scope: No



S2 AM Sniper Rifle

Projectile Type: 14.5mm Armor Piercing Fin Stabilized Sabot Rounds
Damage: Very High
Range: Very Long (With Scope)
Accuracy: Very High (With Scope)
Rate of Fire: Low
Autofire Capability: Manual
Magazine Capacity: 4
Ammunition (Additional): 20 (5 Magazines)
Reload Speed: Slow
Melee Attack: Average
Scope: 5x, 10x



M199 SM Rocket Launcher

Projectile Type: 102mm High Explosive Rockets
Damage: Very High
Range: Long
Accuracy: High
Rate of Fire: Low
Autofire Capability: Manual
Magazine Capacity: 2
Ammunition (Additional): 8 (4 Magazines)
Reload Speed: Slow
Melee Attack: Slow
Scope: 2x



M9 HE-DP Fragmentation Grenade

Damage: High
Range: Long
Ammunition (Additional): 4 Grenades



Covenant Weapons (Halo 1 Versions)

Plasma Pistol

Projectile Type: Superheated Plasma
Damage: Low
Range: Close
Accuracy: Medium (Charged: Homing)
Rate of Fire: Low (Charged Shots), Medium (Rapid Single Shots)
Autofire Capability: Manual
Energy Per Round: 0.5% (Charged: 15%)
Ammunition (Max): 100%
Overheating: Average
Melee Attack: Fast
Scope: No



Plasma Rifle

Projectile Type: Superheated Plasma
Damage: Medium
Range: Close
Accuracy: Medium
Rate of Fire: High
Autofire Capability: Continuous Fire
Energy Per Round: 0.5%
Ammunition (Max): 100%
Overheating: After Approximately 6% to 7%
Melee Attack: Fast
Scope: No



Needler

Projectile Type: Crystalline Projectiles
Damage: Low to High
Range: Long
Accuracy: Homing
Rate of Fire: High
Autofire Capability: Automatic
Magazine Capacity: 20 Needles
Ammunition (Additional): 80 (4 Magazines)
Reload Speed: Average
Melee Attack: Fast
Scope: No



Plasma Grenade

Damage: High
Range: Long
Ammunition (Additional): 4 Grenades



Plasma Cannon (Shade Turret)

Ammunition: Superheated Plasma
Damage: Medium
Range: Long
Accuracy: Medium
Rate of Fire: High
Autofire Capability: Continuous Fire
Ammunition: Unlimited
Scope: No



Human Weapons (Halo 2 Versions)

M6C Magnum Sidearm

Projectile Type: 12.7mm Semi, Armor Piercing
Dual-Wield: Yes
Damage: Medium
Range: Close
Accuracy: Medium
Rate of Fire: Medium
Autofire Capability: Manual
Magazine Capacity: 12 Bullets
Ammunition (Additional): 48 (4 Magazines)
Reload Speed: Slow
Melee Attack: Average
Scope: No

M7 SMG/Caseless Sub Machine Gun

Projectile Type: 5mm
Dual-Wield: Yes
Damage: Low
Range: Close
Accuracy: Low
Rate of Fire: High
Autofire Capability: Continuous Fire
Magazine Capacity: 60 Bullets
Ammunition (Additional): 180 (3 Magazines)
Reload Speed: Slow
Melee Attack: Average
Scope: No

BR55 Battle Rifle

Projectile Type: 9.5mm
Dual-Wield: No
Damage: Medium
Range: Medium (With Scope: High)
Accuracy: Medium (With Scope: High)
Rate of Fire: Medium
Autofire Capability: Short Burst (3 Shots)
Magazine Capacity: 36 Bullets
Ammunition (Additional): 108 (3 Magazines)
Reload Speed: Slow
Melee Attack: Slow
Scope: 2x

M90 Shotgun

Projectile Type: 8-Guage Magnum (3.5’’)
Dual-Wield: No
Damage: High
Range: Very Close
Accuracy: Low
Rate of Fire: Low
Autofire Capability: Manual
Magazine Capacity: 12 Bullets
Ammunition (Additional): 36 (3 Magazines)
Reload Speed: Very Slow
Melee Attack: Fast
Scope: No

S2 AM Sniper Rifle

Projectile Type: 14.5mm Armor-Piercing, Fin-Stabilized Discarding Sabot
Dual-Wield: No
Damage: Very High
Range: Very Long (With Scope)
Accuracy: Very High (With Scope)
Rate of Fire: Low
Autofire Capability: Manual
Magazine Capacity: 4 Bullets
Ammunition (Additional): 20 (5 Magazines)
Reload Speed: Slow
Melee Attack: Average
Scope: 5x, 10x

M41 SSR MAV/AW (Rocket Launcher)

Projectile Type: 102mm Shaped-Charge, High-Explosive Tracking Rockets
Dual-Wield: No
Damage: Very High
Range: Long
Accuracy: High (Charged: Homing)
Rate of Fire: Low
Autofire Capability: Manual
Magazine Capacity: 2 Rockets
Ammunition (Additional): 6 (3 Magazines)
Reload Speed: Slow
Melee Attack: Slow
Scope: 2x

M9 HE-DP Fragmentation Grenade

Damage: High
Range: Long
Ammunition (Additional): 4 Grenades

Human Turret

Projectiles: 30 Caliber
Damage: Medium
Range: Long (Less Effective With Distance)
Accuracy: Medium
Rate of Fire: High
Autofire Capability: Continuous Fire
Ammunition: Unlimited
Scope: No

Covenant Weapons (Halo 2 Versions)

Plasma Pistol

Projectile Type: Superheated Plasma
Duel-Wield: Yes
Damage: Low
Range: Close
Accuracy: Medium (Charged: Homing)
Rate of Fire: Low (Charged Shots), Medium (Rapid Single Shots)
Autofire Capability: Manual
Energy Per Round: 0.5% (Charged: 15%)
Ammunition (Max): 100%
Overheating: Average
Melee Attack: Fast
Scope: No

Plasma Rifle

Projectile Type: Superheated Plasma
Duel-Wield: Yes
Damage: Medium
Range: Close
Accuracy: Medium
Rate of Fire: High
Autofire Capability: Continuous Fire
Energy Per Round: 0.5%
Ammunition (Max): 100%
Overheating: After Approximately 6% to 7%
Melee Attack: Fast
Scope: No

Brute Plasma Rifle

Projectile Type: Superheated Plasma
Duel-Wield: Yes
Damage: Medium
Range: Close
Accuracy: Medium
Rate of Fire: High
Autofire Capability: Continuous Fire
Energy Per Round: 0.6%
Ammunition (Max): 100%
Overheating: After Approximately 4%
Melee Attack: Fast
Scope: No

Needler

Projectile Type: Crystalline Projectiles
Duel-Wield: Yes
Damage: Low to High
Range: Long
Accuracy: Homing
Rate of Fire: High
Autofire Capability: Automatic
Magazine Capacity: 30 Needles
Ammunition (Additional): 90 (3 Magazines)
Reload Speed: Average
Melee Attack: Fast
Scope: No

Carbine

Projectile Type: Energy Projectiles
Dual-Wield: No
Damage: Medium (With Scope: High)
Range: Medium (With Scope: High)
Accuracy: High
Rate of Fire: Low
Autofire Capability: Manual
Magazine Capacity: 16 Projectiles
Ammunition (Additional): 72 (4 Magazines)
Reload Speed: Average
Melee Attack: Average
Scope: 2x

Beam Rifle

Projectile Type: Accelerated Particle Beam
Dual-Wield: No
Damage: Very High
Range: Very Long (With Scope)
Accuracy: Very High (With Scope)
Rate of Fire: Low
Autofire Capability: Manual
Energy Per Round: 5% to 6%
Ammunition (Max): 100%
Overheating: After Two Shots In Quick Succession
Melee Attack: Medium
Scope: 5x, 10x

Brute Shot

Ammunition: Grenades
Dual-Wield: No
Damage: High
Range: Long
Accuracy: Medium
Rate of Fire: Medium
Autofire Capability: Manual
Magazine Capacity: 4 Grenades
Ammunition (Additional): 12 (3 Magazines)
Reload Speed: Slow
Melee Attack: Slow
Scope: No

Fuel Rod Cannon

Projectile Type: Explosive Energy Projectiles
Dual-Wield: No
Damage: Very High
Range: Far
Accuracy: Low
Rate of Fire: Medium
Autofire Capability: Manual
Magazine Capacity: 5 Explosive Bullets
Ammunition (Additional): 25 (5 Magazines)
Reload Speed: Medium
Melee Attack: Slow
Scope: No

Energy Sword

Damage: High
Range: Close Combat
Melee Attack: Fast

Plasma Grenade

Damage: High
Range: Long
Ammunition (Additional): 4 Grenades

Plasma Cannon

Ammunition: Superheated Plasma
Damage: Medium
Range: Long
Accuracy: Medium
Rate of Fire: High
Autofire Capability: Continuous Fire
Ammunition: Unlimited
Scope: No

Forerunner Weapons (In Halo 2)

Sentinel Beam

Ammunition: Unknown
Dual-Wield: No
Damage: Medium
Range: Low
Accuracy: Medium
Rate of Fire: Continuous
Autofire Capability: Continuous Fire
Energy Per Round: 1%
Ammunition (Max): 100%
Overheating: After 19%
Melee Attack: Slow
Scope: No

I will be updating as soon as I can get back to work on it.

       World of Halo Forum Index -> Weapons
Page 1 of 1
Create your own free forum | Buy a domain to use with your forum

Vote on the Halo 1 & 2 Top 200
Halo 1 & 2 Top 200 - Downloads | Tutorials | Mods | Cheats Free

Halo & Halo 2 Myspace Layouts|Fashion Jewelry|Wordpress Themes|Wordpress Theme|Debt ConsolidationWoW Gold|Shopping 2007|Debt Consolidation|Credit Card|Bob's Free Stuff Forum